Enterprise Services
Showing results for 
Search instead for 
Do you mean 

Gamification: Why you can’t afford to lose this game

Jenessa_HP ‎02-26-2014 01:04 PM - edited ‎09-30-2015 07:01 AM

A recent viewpoint paper stated, “Everything’s a game. Someone’s keeping score. Everyone is measured. Gamification is taking advantage of this – using behavior and measurement to enable businesses to meet goals.” The consumer industry is making high use of gamification. And now other industries from education to healthcare services are getting in on the game—many with the help of wearables or other devices. 


We brought this topic to the table on Twitter, to open discussion on how Gamification connects with—and benefits—businesses and employees. Our Twitter Chat on February 25, 2014 featured the following panelists: 


Shefali Dua ( @shefalidua ), WW Solution Innovation Manager

E.G. Nadhan ( @Nadhan ), Distinguished Technologist, Cloud Advisor and top social influencer for Big Data 

Charlie Bess ( @cebess ) Applications & Business Services, Americas, HP Enterprise Services & HP Fellow

AJ Murray ( @DevTest_Svcs_AJ ) Applications Development and Testing Services Marketing Team

Mani Ramachandran ( @Mani_Ram1 ) Solution Architect


To see a list of the questions and highlights, click here.


Let’s take a look at some of the key moments:

  • Responses to the question “How are companies using Gamification?”  spanned industry and business functions:

 AJ out of box.JPGShefali-HR.JPGCharlie-FF &Shopper.JPG


  • In reponse to “How does Gamification work?” E.G. Nadhan, Distinguished Technologist and Cloud Advisor cited the many psychological aspects of gaming (social recognition, inclusion in a team, etc):

 Nadhan-competition.JPGjim-social recog.JPG


  • Finally, one of the most important questions addressed “How do you factor ROI?” HP Fellow Charlie Bess' stark truth lead to other unique insight:

Charlie-did it wrong.JPGmani-sucessfactors.JPG


For the reponses to other important questions, such as “Is there some sort of generational impact or value orientation on younger workers or is that a cliché?” and “How would one design apps to take advantage of Gamification in order to impact behavior?” read the full story here.


Thank you to all those who joined, and see you next time!

About the Author


Leave a Comment

We encourage you to share your comments on this post. Comments are moderated and will be reviewed
and posted as promptly as possible during regular business hours

To ensure your comment is published, be sure to follow the Community Guidelines.

Be sure to enter a unique name. You can't reuse a name that's already in use.
Be sure to enter a unique email address. You can't reuse an email address that's already in use.
Type the characters you see in the picture above.Type the words you hear.
January 2016
Software Expert Days - 2016
Join us online to talk directly with our Software experts during the online Expert Days - see details below. Software experts do not monitor this foru...
Read more
See board event postings
Vivit Events - 2016
Learn about upcoming Vivit webinars and live events in 2016.
Read more
View all