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тАО12-02-1999 02:01 AM
тАО12-02-1999 02:01 AM
OpenGL Libraries for NT including 3d texture extensions?? where?
Does anyone know where I can obtain what I need to build new graphics
applications using the HW in my Kayak/Viz.workstation(s)?
The DLL supports the appropriate extensions alright, but there is no sign of an
appropriate OPENGL32.LIB
or GL.h needed to compile and link a new app.
The microsoft versions of course work, as long as you
don't use the extented features.
I called phone tech. support, but got nowhere. He said, and I quote "I'm not
making any promises".
I've looked all over the web sites, too...
Help!?
Thanks,
Sarah Anderson
applications using the HW in my Kayak/Viz.workstation(s)?
The DLL supports the appropriate extensions alright, but there is no sign of an
appropriate OPENGL32.LIB
or GL.h needed to compile and link a new app.
The microsoft versions of course work, as long as you
don't use the extented features.
I called phone tech. support, but got nowhere. He said, and I quote "I'm not
making any promises".
I've looked all over the web sites, too...
Help!?
Thanks,
Sarah Anderson
3 REPLIES 3
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тАО12-03-1999 12:38 AM
тАО12-03-1999 12:38 AM
Re: OpenGL Libraries for NT including 3d texture extensions?? where?
As you have not specified many details of which tools you want, and I'm not
familiar with those you do mention, I'll take the liberty of pointing out that
the Fortran compiler vendors appear to have done the best support work with
GL. Lawson Wakefield's support for Lahey came out first, but I suspect he is
working with others as well. I'll forward his recent product announcement, if
I can get your address together with it.
Tim
tprince@computer.org
familiar with those you do mention, I'll take the liberty of pointing out that
the Fortran compiler vendors appear to have done the best support work with
GL. Lawson Wakefield's support for Lahey came out first, but I suspect he is
working with others as well. I'll forward his recent product announcement, if
I can get your address together with it.
Tim
tprince@computer.org
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тАО12-08-1999 01:16 AM
тАО12-08-1999 01:16 AM
Re: OpenGL Libraries for NT including 3d texture extensions?? where?
Thanks for your reply, but I doubt a 3rd party
supplier is going to know where to find HP developed
graphics libraries. _Someone_ in HP knows, but
finding that person is proving difficult.
To amplify my question for any other interested bystanders, I am looking for:
1) documentation on the routines added to OPENGL to
accomplish the HP extensions to OpenGL for the fx+
graphics series. I am specifically interested in
the 3D texture extensions.
2) The libraries/include files needed to compile&link
new applications. I have the appropriate
ver.14 opengl.dll off the tools&drivers CD.
FWIW, I did find GLHPEXT.H on the tools&drivers CD,
but its not enough. Its just some symbolic constants,
no function prototypes (let alone docs or libraries).
Thanks for any help you supply,
Sarah
supplier is going to know where to find HP developed
graphics libraries. _Someone_ in HP knows, but
finding that person is proving difficult.
To amplify my question for any other interested bystanders, I am looking for:
1) documentation on the routines added to OPENGL to
accomplish the HP extensions to OpenGL for the fx+
graphics series. I am specifically interested in
the 3D texture extensions.
2) The libraries/include files needed to compile&link
new applications. I have the appropriate
ver.14 opengl.dll off the tools&drivers CD.
FWIW, I did find GLHPEXT.H on the tools&drivers CD,
but its not enough. Its just some symbolic constants,
no function prototypes (let alone docs or libraries).
Thanks for any help you supply,
Sarah
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тАО12-16-1999 05:18 AM
тАО12-16-1999 05:18 AM
Re: OpenGL Libraries for NT including 3d texture extensions?? where?
I'll answer my own question, for the benefit of any other programmers out
there. (?)
http://www.opengl.org/News/Special/OGLextensions/OGLextensions.html
describes how to use the DLL supplied by the mfgr (HP) in OpenGL extension
programming. Turns out a static
library (*.lib) is not necessary
there. (?)
http://www.opengl.org/News/Special/OGLextensions/OGLextensions.html
describes how to use the DLL supplied by the mfgr (HP) in OpenGL extension
programming. Turns out a static
library (*.lib) is not necessary
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