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11-24-2005 01:09 AM
11-24-2005 01:09 AM
Collisions in VAX/VMS box
Please also suggest how to check collisions at VMS end .I have checked using "mcr ncp sh kn line counters"
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11-24-2005 01:18 AM
11-24-2005 01:18 AM
Re: Collisions in VAX/VMS box
$ mc lancp
show lan/char
to verify the settings of the LAN. Compare this with the setting on the switch. Should be the same.
$ mc lancp
show lan/count
to verify all kind of errors. Even if the interface is not configured for decnet (ncp).
Wim
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11-24-2005 01:23 AM
11-24-2005 01:23 AM
Re: Collisions in VAX/VMS box
what is the speed of the network card on your VAX server ? I don't think the VAX can do anything other than 10 mbit half-duplex. Is the switch port set to auto-negotiate ? Can you set it to fixed 10 mbit hdx ?
Do you see any increasing non-zero error counters in the NCP LINE COUNTERS ?
Volker.
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11-24-2005 01:33 AM
11-24-2005 01:33 AM
Re: Collisions in VAX/VMS box
Purely Personal Opinion
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11-24-2005 02:02 AM
11-24-2005 02:02 AM
Re: Collisions in VAX/VMS box
MCR LANCP sho lan command does not exist in my vax. pls suggest
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11-24-2005 02:27 AM
11-24-2005 02:27 AM
Re: Collisions in VAX/VMS box
hardware problem.
Also, you might get better advice if you would
reveal your VMS and DECnet versions.
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11-24-2005 02:33 AM
11-24-2005 02:33 AM
Re: Collisions in VAX/VMS box
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11-24-2005 03:02 AM
11-24-2005 03:02 AM
Re: Collisions in VAX/VMS box
A twisted pair piece of cable between a network card and a switch port is a really small LAN and you would not expect to see many collisions.
Volker.
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11-24-2005 03:16 AM
11-24-2005 03:16 AM
Re: Collisions in VAX/VMS box
Older DEC ethernet interfaces required this setting. Otherwise DECnet would complain.
AFAIK, for more recent ethernet cards, it doesn't make much of a difference if heart beat is on or off.
Anyway, it is likely a switch setting on the transceiver.
HTH,
Bart Zorn
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11-24-2005 05:47 AM
11-24-2005 05:47 AM
Re: Collisions in VAX/VMS box
$ mc ncp sh k line co
$ mc ncp zero k line co
$ wait 00:10:00
$ mc ncp sh k line co
and we will know if the heartbeat is badly positioned
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11-24-2005 07:18 AM
11-24-2005 07:18 AM
Re: Collisions in VAX/VMS box
Collisions are part of the protocol. They're not necessarily "bad". Are you getting the expected network throughput? If so then cover the collision light with tape and forget about it.
If not, then start diagnosing what might be causing the problem. Don't assume it's the (apparent) collisions. As others have suggested, check that the ports match. The speeds must be right, or nothing would work, but there may be a duplex mismatch.
From an application and operating system perspective you have no control over collisions. There's NOTHING you can do to program them away. The only way to reduce collisions is to reduce the number of systems chattering on the same ethernet segment.
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11-25-2005 12:18 AM
11-25-2005 12:18 AM
Re: Collisions in VAX/VMS box
I concur with John. As has been noted, mis-configuration of any hardware element, or a defect in the hardware, can easily cause this or similar problems.
If the "heartbeat" is set incorrectly, then the error counter will increase with EVERY packet. If there are mis-matches between the switch port and the NIC, all manner of errors can occur, from problematical collisions, to lost packets and timeouts.
- Bob Gezelter, http://www.rlgsc.com
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11-25-2005 12:28 AM
11-25-2005 12:28 AM
Re: Collisions in VAX/VMS box
After setting all the counters to 0, 10 mins observation shows 2360 multiple collisions & 3860 single collisions.
Pls suggest
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11-25-2005 12:37 AM
11-25-2005 12:37 AM
Re: Collisions in VAX/VMS box
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11-25-2005 01:49 AM
11-25-2005 01:49 AM
Re: Collisions in VAX/VMS box
Has it always been like that ?
As John already said, collisions are part of the ethernet procotol. If you connect your VAXserver to a busy LAN segment and then start sending lots of packets, you will naturally see collisions...
Volker.
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11-25-2005 10:08 PM
11-25-2005 10:08 PM
Re: Collisions in VAX/VMS box
Please post the output of the "NCP SHOW KNOW LINE COUNTER" command.
Citing a collision count of 3200/2200 (single/multiple) is not significant without the context of how many packets (and the time interval) are involved.
If the packet count is close to the number of multiple collisions, then you are getting a collision on essentially every packet, which is likely showing up as extremely poor performance. If the number of packets is in the tens or hundreds of thousands (10**5 or 10**6) or more, then the collision rate is actually very small, and this is, alas normal.
On non-trivial IEEE 802.3 networks (aka Ethernet), are fully natural and normal, a consequence of the underlying structure of the CSMA/CD (Carrier Sense Multiple Access/Collision Detect) unerlying network technology. To prevent an excessively long posting, I can direct you, depending on your personal reading preferences, to:
Text Books: Computer Networking (Tannenbaum, Prentice Hall)
Technical Aspects of Data Communication (McNamara, Digital Press)
Wikipedia: http://www.wikipedia.com
Published Paper:
The original Ethernet Paper (by Metcalfe et al.) published in Communications of the Association for Computing Machinery (and republished in the magazines 25th(?) anniversary issue is a exemplary paper. It is well written, discusses all the technical issues, and is quite accessible. It is available electronically in many cases through libraries and universities, and directly available from the ACM online archive (http://www.acm.org) for a modest fee.
In summary, some collisions (single and multiple) are to be expected on an active network. The problem occurs when collisions occur at too frequent a rate. If there is a high collision rate (relative to packets transmitted), it can signify (in no particular order):
- a need for modifications to the network topology to better route traffic
- an increase in the speed of the underlying network (10Mbps to 100 Mbps)
- a malfunction or incorrect configuration of one or more network components.
I hope that the above is helpful.
- Bob Gezelter, http://www.rlgsc.com
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11-27-2005 10:50 PM
11-27-2005 10:50 PM